Post by Xyl'an on Dec 26, 2012 14:13:02 GMT -5
This role is the leader of the irregular forces we've termed, "Militia". As such this is not a military post, and is not afforded any of the military customs and courtesies that the other (IC) 'Officer' positions observe. The Militia Captain is subordinate to the Jedi General and Jedi Commanders, and will take 'assignments' accordingly.
As the Militia Captain, it is your job to keep the Militia forces in line. You do not answer directly to the Military Leaders, but are the last in precedence among them. The Militia Captain is responsible for his people, their equipment, and their assignments. The Militia CPT also manages any civilians in GC.
Any ships and pilots that belong directly to the Militia CPT do not fall under the Admiral's influence, they are outside of his area of control.
Now that the basics have been summed up, on to some IC:
In the event that Gra'tua Cuun is running something similar to "cartel" actions (drug deals, weapons smuggling, whatever the case may be), the Militia CPT will manage the blacklist, and take one fourth of the credits as his own. One fourth will be split among the Militia that ran the mission, and half goes to the security force itself for equipment/guns/ammo.
Also in the event of "Joint" operations when the Admiral is involved the Admiral will take charge. In the event of "Joint" operations with the Ground Commander, the "Command" will belong to the GC, but the Militia CPT will manage and move his own people.
RP Plans for the future:
Space battles: (One of the other officers will "dungeon master" the encounter.) Two scenarios: A ))The first being a planned skirmish action against a larger Imperial force for the purposes of slowing this large body down, and doing as much damage as we can. B ))The second would be a small convoy of freighters/fighters moving a large body of GC troops. During movement they come into contact with a (?Mando/Imperial/Raider?) fighting party and must fight and break contact with minimal loss of life on our part. As the convoy is carrying troops, a prolonged conflict will not be recommended.
Planet sieges: The Ground Commander and his forces will drop to the target planet below and begin establishing a beach head. Meeting too much resistance he will call for an orbital strike. However due to damage taken in a fleet battle above, the Admiral is unable to comply. He scrambles fighters to help the ground forces with close air support. The Militia Captain and his crew will take to their ships and assist the close air support.
And that is just the tip of the iceberg.
This position is not for a player that needs guidance to make stuff happen. A genuine story starter is needed for this position. As such, before a candidate can be selected for this post he or she must:
-Be a non-jedi class. For smugglers and troopers your character must be in the GC in a civilian role "IC'ly" as this is a non-military post.
-Lead multiple story arcs. (Number dependent on the length and quality of the stories.)
-Be knowledgeable of Star Wars ships, technology, and limitations.
-Be a proven quality RP'er, capable of managing others in the absence of all other officers (as this is an officer billet)
-Be approved by the "Top Three." (Xyl'an, Ak'ron, and Rieth.)
This list is not all inclusive, anything above and beyond that is not on this list is an additional qualifier. This role is very important, so a good quality player is required.
As the Militia Captain, it is your job to keep the Militia forces in line. You do not answer directly to the Military Leaders, but are the last in precedence among them. The Militia Captain is responsible for his people, their equipment, and their assignments. The Militia CPT also manages any civilians in GC.
Any ships and pilots that belong directly to the Militia CPT do not fall under the Admiral's influence, they are outside of his area of control.
Now that the basics have been summed up, on to some IC:
In the event that Gra'tua Cuun is running something similar to "cartel" actions (drug deals, weapons smuggling, whatever the case may be), the Militia CPT will manage the blacklist, and take one fourth of the credits as his own. One fourth will be split among the Militia that ran the mission, and half goes to the security force itself for equipment/guns/ammo.
Also in the event of "Joint" operations when the Admiral is involved the Admiral will take charge. In the event of "Joint" operations with the Ground Commander, the "Command" will belong to the GC, but the Militia CPT will manage and move his own people.
RP Plans for the future:
Space battles: (One of the other officers will "dungeon master" the encounter.) Two scenarios: A ))The first being a planned skirmish action against a larger Imperial force for the purposes of slowing this large body down, and doing as much damage as we can. B ))The second would be a small convoy of freighters/fighters moving a large body of GC troops. During movement they come into contact with a (?Mando/Imperial/Raider?) fighting party and must fight and break contact with minimal loss of life on our part. As the convoy is carrying troops, a prolonged conflict will not be recommended.
Planet sieges: The Ground Commander and his forces will drop to the target planet below and begin establishing a beach head. Meeting too much resistance he will call for an orbital strike. However due to damage taken in a fleet battle above, the Admiral is unable to comply. He scrambles fighters to help the ground forces with close air support. The Militia Captain and his crew will take to their ships and assist the close air support.
And that is just the tip of the iceberg.
This position is not for a player that needs guidance to make stuff happen. A genuine story starter is needed for this position. As such, before a candidate can be selected for this post he or she must:
-Be a non-jedi class. For smugglers and troopers your character must be in the GC in a civilian role "IC'ly" as this is a non-military post.
-Lead multiple story arcs. (Number dependent on the length and quality of the stories.)
-Be knowledgeable of Star Wars ships, technology, and limitations.
-Be a proven quality RP'er, capable of managing others in the absence of all other officers (as this is an officer billet)
-Be approved by the "Top Three." (Xyl'an, Ak'ron, and Rieth.)
This list is not all inclusive, anything above and beyond that is not on this list is an additional qualifier. This role is very important, so a good quality player is required.