Post by darj on Jan 13, 2013 13:34:56 GMT -5
Physical Description: Aceria is a mousy cyborg. Being a formal agent of Imperial Intelligence, she marked by imperial cyber-implants and a pale complexion that marks her origin on Dromund Kaas.
Name: Aceria Forma
Phonetic Name: Eys ehr EE A Fowr Mah
Species: Human Cyborg
Gender: Female
Age: Aceria was an escapee of the Agent genetic modification program and has no memory of her childhood, she estimates she is in her twenties.
Hair: Black
Eyes: White and implant.
Skin Tone/Complexion: Nearly albino for all the sun she received. Her file says she grew up on Dromund Kaas which would explain this.
Height: 5' 0''
Weight: 250 Lbs, weighed down with internal machinery.
Scars: The left side of Acerias' face is scarified by large burns created by lightning during her attempted "Field Indoctrination"
Tattoos: None
Build: Stretched thin, you suspect she would be emaciated if it weren't for extensive implants.
Left/Right Handed: Left Handed but she has a very powerful right-hook when in a fist fight.
Commonly Worn Clothing: Augmented Phantom robes to enhance her stealth field and conceal illegal weaponry such as her modified Blaster using a propulsion and fire system of concentrated Prothium Gas and a super-heated magnetic rail shot system for armor-piercing "Flechette" Shot in her Scatter Gun.
Background: Aceria Forma was born on Dromund Kaas and selected by Imperial Intelligence at a young age as a candidate for the Agent Genetic Modification Generation One program(Now known as "pre-generation one") , attempting to use the now refined conditioning system, and cybernetic, and biochemical alterations to create unfailingly loyal field agents. In this regard Aceria was a failed experiment as she defected on Balmorra to the SIS and acted as a double agent for several battles including Corellia, Ilum, and secret skirmishes in Hutt Space. It was her peers and herself that ultimately lead to the conclusion that the genetic conditioning program was best used on Watchers, as calculations were the least inhibited aspect of the mind by what is now called "Indoctrination" the progeny of the "Field Indoctrination" program.
Birthplace: Dromund Kaas
Named For/After: The Latin phrase Acer Forma "Keen/Sharp Beauty"
Childhood: Uknown
Parents: Uknown
Sibling: Uknown
Result of Childhood: No memory
Spouse/Lover: None
Children: None
Spoken Languages: Basic, all droid dialects still in use.
Written Languages: Basic, almost every programming language still in use.
Favorite Uttered Saying: None.
Drinks: Y/N? Yes.
Smokes: Y/N? Not often as giving off a smell is counter-productive to her style of assassination.
Favorite Foods: Nothing in particular.
Favorite Drinks: Heavens Breath
Favorite Smokes: None.
Speech quirks: None, Aceria was given elocution lessons and speech correction to blend in audibly with the Core Worlders, she sounds as if she's lived on Coruscant all her life.
Personality Qualities: Aceria hates coming out of stealth, hates being in easily spotted positions, but she wont say it. She always seems to have a heavy cool going, sarcastic and joking unless in the act of killing.
Personality Flaws: Aceria is paranoid, and while this isn't something you can really blame a former imperial agent for, it can make her difficult to get close to.
Profession: Assassin, Slicer.
Skill Sets: Slicing, stealth, a cursory knowledge of armaments.
Hobbies: None, her paranoia prevents her from taking much time to relax without drugs. So unless you consider adrenals and alcohol a hobby this girl has no life.
Religious Beliefs: Somewhat humorously believes in the Trandoshan Scorekeeper, she feels it is a moral and just thing to take life at every opportunity but tells no one of either of these things.
Motivations/Emotions: Aceria is driven by a twisted sense of empathy, working as an assassin has led her to see death as a kindness, but she keeps such a tight reign on her thoughts even when intoxicated that a hardened Jedi would have a hard time sensing this.
Primary Drive (What makes your character go?): Fear.
How Does Your Character Deal With Certain Emotions?
Aceria can handle most emotions with ease except sociable behaviors. She certainly doesn't understand flirting, and would stammer like a child at the prospect.
What drives them to certain emotions?
Love: Unprovoked acts of kindness, loyalty. Everything she thought died when trained by Imperial Intelligence
Happiness: Alcohol in large quantities, slitting throats, hunting clever sentients, a well executed plan.
Lust: Blood(much to her shame), aggressive males, Trandoshans.
Anger: Inefficiency.
Hate: Weakness.
Fear: Sith, lightning.
Sadness: Introspection, inactivity, abandonment.
Way of Things:
Fight/Flight/Panic: Flight
Sassy/Casual/Cold: Sassy
Introvert/Extrovert: Extrovert
Calm/Eccentric: Calm
Alcoholic/Sober: Alcoholic
Social/Reserved: Reserved
Lover/Fighter: Fighter
Name: Aceria Forma
Phonetic Name: Eys ehr EE A Fowr Mah
Species: Human Cyborg
Gender: Female
Age: Aceria was an escapee of the Agent genetic modification program and has no memory of her childhood, she estimates she is in her twenties.
Hair: Black
Eyes: White and implant.
Skin Tone/Complexion: Nearly albino for all the sun she received. Her file says she grew up on Dromund Kaas which would explain this.
Height: 5' 0''
Weight: 250 Lbs, weighed down with internal machinery.
Scars: The left side of Acerias' face is scarified by large burns created by lightning during her attempted "Field Indoctrination"
Tattoos: None
Build: Stretched thin, you suspect she would be emaciated if it weren't for extensive implants.
Left/Right Handed: Left Handed but she has a very powerful right-hook when in a fist fight.
Commonly Worn Clothing: Augmented Phantom robes to enhance her stealth field and conceal illegal weaponry such as her modified Blaster using a propulsion and fire system of concentrated Prothium Gas and a super-heated magnetic rail shot system for armor-piercing "Flechette" Shot in her Scatter Gun.
Background: Aceria Forma was born on Dromund Kaas and selected by Imperial Intelligence at a young age as a candidate for the Agent Genetic Modification Generation One program(Now known as "pre-generation one") , attempting to use the now refined conditioning system, and cybernetic, and biochemical alterations to create unfailingly loyal field agents. In this regard Aceria was a failed experiment as she defected on Balmorra to the SIS and acted as a double agent for several battles including Corellia, Ilum, and secret skirmishes in Hutt Space. It was her peers and herself that ultimately lead to the conclusion that the genetic conditioning program was best used on Watchers, as calculations were the least inhibited aspect of the mind by what is now called "Indoctrination" the progeny of the "Field Indoctrination" program.
Birthplace: Dromund Kaas
Named For/After: The Latin phrase Acer Forma "Keen/Sharp Beauty"
Childhood: Uknown
Parents: Uknown
Sibling: Uknown
Result of Childhood: No memory
Spouse/Lover: None
Children: None
Spoken Languages: Basic, all droid dialects still in use.
Written Languages: Basic, almost every programming language still in use.
Favorite Uttered Saying: None.
Drinks: Y/N? Yes.
Smokes: Y/N? Not often as giving off a smell is counter-productive to her style of assassination.
Favorite Foods: Nothing in particular.
Favorite Drinks: Heavens Breath
Favorite Smokes: None.
Speech quirks: None, Aceria was given elocution lessons and speech correction to blend in audibly with the Core Worlders, she sounds as if she's lived on Coruscant all her life.
Personality Qualities: Aceria hates coming out of stealth, hates being in easily spotted positions, but she wont say it. She always seems to have a heavy cool going, sarcastic and joking unless in the act of killing.
Personality Flaws: Aceria is paranoid, and while this isn't something you can really blame a former imperial agent for, it can make her difficult to get close to.
Profession: Assassin, Slicer.
Skill Sets: Slicing, stealth, a cursory knowledge of armaments.
Hobbies: None, her paranoia prevents her from taking much time to relax without drugs. So unless you consider adrenals and alcohol a hobby this girl has no life.
Religious Beliefs: Somewhat humorously believes in the Trandoshan Scorekeeper, she feels it is a moral and just thing to take life at every opportunity but tells no one of either of these things.
Motivations/Emotions: Aceria is driven by a twisted sense of empathy, working as an assassin has led her to see death as a kindness, but she keeps such a tight reign on her thoughts even when intoxicated that a hardened Jedi would have a hard time sensing this.
Primary Drive (What makes your character go?): Fear.
How Does Your Character Deal With Certain Emotions?
Aceria can handle most emotions with ease except sociable behaviors. She certainly doesn't understand flirting, and would stammer like a child at the prospect.
What drives them to certain emotions?
Love: Unprovoked acts of kindness, loyalty. Everything she thought died when trained by Imperial Intelligence
Happiness: Alcohol in large quantities, slitting throats, hunting clever sentients, a well executed plan.
Lust: Blood(much to her shame), aggressive males, Trandoshans.
Anger: Inefficiency.
Hate: Weakness.
Fear: Sith, lightning.
Sadness: Introspection, inactivity, abandonment.
Way of Things:
Fight/Flight/Panic: Flight
Sassy/Casual/Cold: Sassy
Introvert/Extrovert: Extrovert
Calm/Eccentric: Calm
Alcoholic/Sober: Alcoholic
Social/Reserved: Reserved
Lover/Fighter: Fighter